About This Project

You could be doing anything with your life, but you're reading this "About" page?

DDO Audit: View population trends, browse live grouping panels, and see what server is best for you!

We've all been curious at one point

"How many players are online right now?" "What server has the highest population?" Maybe you're a new player looking for a good server to call home. Maybe you're transferring from Hardcore League and want to start a new chapter in an active community. Maybe you're itching to part with your current server in search for a new avenue for adventure. But you're stuck wondering, "What server is best for me given my time zone?" Wonder no more.
Whether you're trying to find what server is most active given your personal availability or you're just curious how the servers stack up, we're here to fill you in.


Data for the Live LFM panel is gathered from the game client every 15 seconds. The raw data is used to generate objects containing group information such as the quest selection, difficulty, level range, classes needed, and the group's party members with their individual data (name, race, location, classes, levels, etc). The groups are generated and sorted into their respective servers, the member lists are populated, and the information is sent as a JSON file to the website to be displayed to the user on the Grouping page (see the API page for more information).

This method of data collection inherently captures public player data (the data visible in the game's Who panel) which is used to generate the various population and demographic reports on the website. Due to the nature of this method of collection, anonymous players are counted and included in the population reports (approximately 3% of the population for those who are curious) as well as many players that would otherwise not appear in the Who panel. To preserve the rights of anonymous players, their names are replaced with "Anonymous" on the Grouping page and they are not counted towards demographic reports (race, gender, and class) for each server. We do not collect, publish, or store any private information. All the information gathered is already publicly visible to other players in the Social and Who panels in-game.

Extensive testing by many members of the development community has found the data to be sound and comprehensive, but it's not possible to guarantee 100% accuracy given the third-party nature of this data collection. This is the most accurate data we're going to get without direct participation from the developers. Please accept this information with a healthy amount of skepticism.

Who's Playing What?

Class Distribution

The report runs through the last week of data and counts the primary class of each player. "Why primary class? Why not something else? What about pure classes only?" There are numerous methods to analyze the data. After consulting with the development community I've decided that primary class gives the most accurate representation of the population. I've also ran the report for pure-builds only, and for every level of every class. The conclusion? It doesn't really matter; there were negligible differences (~1-2%).

Content Level Distribution

The report runs through the last month of data and counts the number of times a player stepped into a quest. Quests of the same level are consolidated and the data is normalized for population. See also Most Popular Content.

The Most Popular Content table on each server page reflects the most commonly-played quests. Quests are organized by their "instance" count. An "instance" is defined as the event of any player entering a quest from an area outside of the quest.

  • A player moves from The Marketplace into Proof is in the Poison. The quest Proof is in the Poison increments by one "instance".
  • A group of six (6) players moves directly from The Depths of Despair to The Depths of Darkness. The quest The Depths of Darkness increments by six "instances".

The method of data collection cannot account for quest completion; a player entering a quest and leaving before completion will count the same as a player entering and completing the same quest. Data for this report is updated every five minutes; players dwelling within a quest for less than five minutes may or may not be counted. The report shows a rolling window of the last month of data. A comprehensive report can be acquired from our API.

Downtimes and updates

This utility requires some amount of time to come back online after a downtime or update. Since these downtimes happen every Wednesday, expect some amount of interruption Wednesday mornings. It may take longer for this utility to return after a game update. If you believe the Grouping panel might have stopped refreshing, you can verify the last update time by checking the timestamp printed in the top bar.

Reporting an issue

This project simply wouldn't be possible without the continuous feedback I've received from the community. To make it more convenient for players to report issues with the website or the data it provides, I've added a Report an Issue button at the top of every page. Please use this feature to provide any relevant information about the issue you're experiencing, be it issues with the webpage, incorrect/inconsistent data, accessibility concerns, or technical reasons. A simple comment explaining your issue is often the only piece of information that can help me solve problems. Requests, major issues, or anything that requires a two-way conversation should be sent to me on Discord or Reddit. I'm always available to chat about the website!
(Information this website automatically collects when you submit a report: Date and time, the page you're currently on, the server you're currently viewing (if applicable), and the browser you're using.)

Time zone

All times are in Eastern Standard Time (UTC-5). This is the preferred time zone because the time changes associated with EDT interfere with the report data. Please note that during daylight saving time, EST is one hour behind EDT, which is observed by the eastern United States. See timeanddate.com/time/zones/est for more information.

Want more information?

Check out all of the data that goes into generating the graphs and reports on this site: Data Repository.


This project belongs to the community. We're offering an API for any developer looking to create their own live LFM panel (mobile/desktop application, webpage, push-notifications, raid alerts) or tracking project (friends list, /who list, player location, quest popularity, group dynamics, average fill-time). Find out how to freely access the data on the API page.

A special thanks

A special thanks to the members of Vault of Kundarak for their generous contributions to the Live LFM viewer. Visit their website at https://vaultofkundarak.com or stop by their Discord channel for news and updates on their various projects.

Contact me

You can contact me on Discord as Clemeit#7994, Reddit as Clemeit, or on Twitter @DDOAudit.

What is DDO Audit?

DDO Audit is a real-time player and LFM tracking project for Dungeons and Dragons Online. We track the current player population and posted LFMs for each server and report that data in the form of interactable and easy to understand charts and graphs. Population distribution by server and population by time-of-day/day-of-week trends are displayed on the Servers page, live LFM panels from each server can be found on the Grouping page, and trends can be found on the Trends page. More information about this project can be found on the About page.

Why should you be interested?

We want to fill you in on server traffic data for a few reasons.

  • It's a great resource for new and returning players. One of the most common questions new players have is which server would be the most populated during their free time. Returning players and players transferring their characters from Hardcore League often want to know the same. While this decision should be influenced by other factors (interactions you have with other players, guilds that are recruiting, etc.), finding the server that has the most traffic for your given time zone is a good place to start.
  • An offline (out of game) LFM panel has been something of great interest to a lot of players. This is the first time it's become a reality.
  • Players were curious, and until the release of this website there had been a marked lack of conclusive reporting on the topic. Are logins a good metric? How about anecdotal evidence? Now we don't have to guess.


  • Home
    • Summarizing DDO's current player population in real-time with a 24-hour population trend graph using frequently polled data.
    • Hourly and daily averages for the past week and last quarter respectively.
    • Data reported as combined server totals or individual server values.
  • Servers
    • Summarizing DDO's player population by server. Detailed breakdown of population by server, time-of-day, and day-of-week.
    • Representation of DDO's class distribution and level spread.
    • Server pages with demographics including gender, race, and guild affiliation.
    • Content popularity reports.
  • Grouping
    • Explore groups from any server with an interactable, live LFM panel.
  • Who
    • Use the live Who panel to lookup players on any server.
  • Geography
    • Check out geographic heat maps characterizing population across Xen'drik.
  • Trends
    • Various summary charts (daily, weekly, quarterly, and yearly) highlighting population growth and decline.
    • Daily averages, minimums, and maximums in tabular form.
    • Population delta.
  • About
    • All the publicly available information on this project.
    • Access to APIs and raw report data.

What Got Us Here

October 9, 2020 - Who's That?

  • Added: Live 'Who' panel

August 22, 2020 - Most Popular Content

  • Added: Content popularity by server

August 14, 2020 - Player API

  • Added: API for public player data

August 8, 2020 - API Updates

  • Changed: Major API changes to support additional keys

June 24, 2020 - Demographics

  • Added: Server population distribution by gender, race, and guild affiliation

June 4, 2020 - Classes and Levels

  • Added: Population distribution by class and level

May 2, 2020 - Social Hour

  • Added: Live LFM preview

April 15, 2020 - Going Dark

  • Added: Dark theme

April 5, 2020 - Wayfinder

  • Added: We're now tracking Wayfinder

March 30, 2020 - Accessibility

  • Added: You can now share the direct link to a specific server's page from your browser's URL
  • Added: Server summary options for 1 month or 1 week
  • Added: Choose between combined activity or server activity on the main page

March 26, 2020 - We See You Too

  • Added: Now tracking anonymous players

March 20, 2020 - Going Public

  • Released the website URL to the DDO Forums and related community boards

February 20, 2020 - We See You

  • Added: We're now tracking all servers

February 15, 2020 - Custom Reports

  • Added: The user can now generate reports based on a custom date range

February 2, 2020 - We're Online

  • Launched the website
  • Added: Live graphs

January 1, 2020 - Release

  • Released the first month of data collection to the DDO Forums

December 1, 2019 - It's Alive

  • Began 24/7 data collection in preparation for publicizing data

November 27, 2019 - Automation

  • Implemented automatic polling on a designated machine
  • Added LFM data collection

November 18, 2019 - Project Inception

  • Designed the original method of collecting player data
  • Manual samples were taken randomly throughout the day

This website is meant to be a helpful tool for players. Please don't use it for finger-pointing or "calls to action."

All screenshots were taken from Dungeons and Dragons Online. This website is not affiliated with Standing Stone Games or Daybreak Game Company. Dungeons and Dragons Online is a registered trademark of Wizards of the Coast LLC. This website generates no revenue and is not used for commercial purposes. We do not host ads nor accept donations. You can support this project by supporting Dungeons and Dragons Online.